How many Mementos are in Silver Pines?
26. You need 25 for the "find all mementos" goal, because the Old Corsage and the Bloody Corsage share one dig spot and a game gives you only one. See the Memento table.
Silver Pines memento slots start at one and go up to five.
The game has 26 Mementos, but you only need 25 for the "find all mementos" goal, because the Old Corsage and the Bloody Corsage come out of the same dig spot and a game gives you only one. There are also 9 Hip Bags, each adding two inventory slots, and 7 coffee machines that, according to walkthroughs and videos, raise your maximum stamina.
| Field | Value |
|---|---|
| Mementos | 26 in the game; the "find all mementos" goal is 25. Evidence: The game files, build 25806663; checked October 11, 2026. |
| Memento slots | 1 at the start, 5 at most. Evidence: The game's own hint text and achievement goal, build 25806663. |
| Hip Bags | 9, each adding 2 inventory slots. Evidence: The game files, build 25806663; checked October 11, 2026. |
| Coffee machines | 7 coffee upgrades. Evidence: The game files, build 25806663; checked October 11, 2026. |
| Wind-chime bird figurines on the map | 14. Evidence: The game files, build 25806663; checked October 11, 2026. |
Counts and rooms below are read from the game files, not from a playthrough. The Silver Pines interactive map shows the same areas if you want to see where a room sits.
Mementos are passive bonuses you equip from the Mementos menu. The game's pause hint says Julee the Waitress identifies the Mementos you find, and once identified they can be equipped. The table gives the area and the room the game's map places each one in. Room names follow the area guides, and each room links to the area guide that covers it.
| Memento | Area | Where on the map |
|---|---|---|
30 Days Sober Chip | Town Square | Gallery, Town Hall basement |
8 Ball Gear Shift | Thelend Broadcasting | Stage |
Badge 0013 | Sheriff's Office | Cold Storage, on a body |
| Bloody Corsage | Church Hill | Cemetery dig spot, shared with the Old Corsage |
Cat Collar | Downtown | Pet Clinic and the clinic basement |
Chipped Ceramic Bear | Crimson Bear Motel | Downstairs in the Gift Shop |
Corroded Iron Ball | Outskirts | The Tunnel |
Cracked Wrist Watch | Town Square | Town Hall third-floor corridor |
Damaged Compass | Church Hill | Chuck Dock, in a crate |
Dice Pair | Church Hill | Funeral Home basement, in a backpack |
Driftwood Stake | Sewers | Sewer on the Riverside side |
| Empty Matchstick Box | Outskirts | Downstairs in the Miner Diner |
Faceless Coin | Downtown | Behind the Silver Gazette |
Hula Figurine | Riverside | Back room of Dana's Repair Shop, in a car trunk |
Mended Tooth | Downtown | Back room of The Quiet Hour Cafe |
| Old Corsage | Church Hill | Cemetery dig spot, shared with the Bloody Corsage |
Polaroid Negative | — | No map marker |
Red Driving Glove | Thelend Broadcasting | Prop Storage, in a crate |
Repaired Polaroid | — | No map marker |
Rusted Spur | Sewers | Apartment Street sewer |
Sea Polished Glass Shard | — | No map marker |
Smooth Stone with a hole | — | No map marker |
Snake Earring | Sheriff's Office | Lobby |
Switchblade Cufflink | Outskirts | Tunnel off the trail, in a crate |
V Guitar Pick | Union Apartments | Laundry room (back), basement |
Worn Silver Buckle | Downtown | Inside the Ship |
Walkthroughs add how some of these are reached: the Corroded Iron Ball comes from the boss in the Outskirts tunnel, the 8 Ball Gear Shift drops from the boss on the Stage, and the Snake Earring comes from the deputy after the Sheriff's Office boss fight.
These four never sit on the map as a pickup, so the table cannot place them. Third-party walkthroughs report how each one is obtained:
The Old Corsage and the Bloody Corsage share one dig spot in the Church Hill Cemetery, so a game gives you only one of them. That is why the game has 26 Mementos and the "find all mementos" goal is 25. Walkthroughs dig the spot with the Shovel from the caravan in Downtown. They also say the corsage you get depends on a choice made earlier in a dream; that link has not been checked against the game files, so this page does not say which choice gives which corsage. The Live ending asks for every Memento, and either corsage counts toward it.
The Silver Pines cat memento is the Cat Collar, the only Memento in the game files tied to a cat. It comes from the cat locked in a cage in the Pet Clinic basement in Downtown. The cage has a combination lock whose code is the same in every save; it is listed under Downtown on the Silver Pines puzzle solutions page. Walkthroughs report that you open the cage, let the cat out and get the collar. The game files list the Cat Collar both in the basement and upstairs in the clinic; it is one Memento, counted once. One player reported on October 11, 2026 that the cage was empty when they arrived; there is no developer answer yet, and this page does not know what causes it.
The effects below are the game's own effect texts with the values the game files set, build 25806663. Where the game's text has no number, there is none here either. Bonuses marked as a cost make something worse.
The percentages are the values in the files shown the way the game's text uses them; how the menu rounds them has not been checked on screen.
You start with one Memento slot. The game's first Memento hint says only one can be active at first, and when every slot is full it tells you to find Shards in the world to increase the number of Memento slots.
The game's map marks 14 bird figurines with wind chimes. The 16 locations below come from third-party guides, grouped by area; eight of them appear in two independent guides. 13 of them match a marked figurine in the same area, and three (the Union Apartments vent, the Town Hall fireplace and the church confessional) have no map marker. Thelend Broadcasting has one marked figurine that the guide does not list.
Silver Pines inventory upgrades are Hip Bags. The game describes each one as adding "an additional 2 slots to the inventory," and the files place nine of them. The developers said on the official Discord on October 10, 2026 that the inventory maxes out at 6x6. For how the inventory itself works, see the beginner's guide.
| Area | Where on the map |
|---|---|
| Crimson Bear Motel | Game Room, in a crate |
| Outskirts | Outside Rodney's General Store |
| Outskirts | Ferry Office |
| Riverside | Toilet at the Wing Oil Gas Station |
| Union Apartments | Stairwell, between the third and fourth floors |
| Downtown | West waterway tunnel, off the Town Hall basement |
| Downtown | Inside the caravan |
| Mount Siah Kopa | Cable station bridges |
| Thelend Broadcasting | Stage |
Walkthroughs reach the Rodney's General Store bag from the motel side, by jumping from the upstairs walkway onto a shed roof, and the West waterway tunnel bag by crawling under the blockage past the furnace in the Town Hall basement. The caravan bag appears once the man digging outside has gone, after you can ride the cable car back down. The bag on the cable station bridges needs a quick ledge grab as the floor gives way.
Each coffee machine asks "Make some coffee?" The game files place seven, which matches the game's own count of coffee upgrades. Walkthroughs and launch-week videos describe each cup as a permanent raise to your maximum stamina.
| Area | Where on the map |
|---|---|
| Outskirts | Miner Diner kitchen |
| Outskirts | The shack on the shore |
| Downtown | The Quiet Hour Cafe |
| Riverside | Back room of Dana's Repair Shop |
| Union Apartments | Apartment 1B |
| Town Square | Town Hall second-floor Class Room |
| Church Hill | Parish Hall |
Walkthroughs reach apartment 1B through the bathroom mirror in 1C, and find the Dana's Repair Shop and Parish Hall machines behind padlocked doors. The shack on the shore belongs to the man with burnt hands; guides disagree on how early you can get there, so this page gives only the room.
Two of the game's finish-the-game unlocks come from these upgrades. Their conditions, in the game's words:
The Live ending needs every Memento, which with the corsage rule means 25. The full list of unlocks and how to get each ending is on the endings page. The developers said on October 11, 2026 that the game's 100% score includes collecting all Mementos.
This page reads the game files of build 25806663. Steam has served Hotfix 1, build 25827516, since October 9, 2026; its patch notes list performance and softlock fixes and nothing about collectables, and our October 11, 2026 read of its game files found the Mementos, slots, Hip Bags and coffee machines unchanged. Shard locations, how the four unmarked Mementos are obtained and the routes to the Hip Bags and coffee machines are reported by walkthroughs and players. This page will be rechecked when a patch changes any collectable, or when the shard list is checked room by room.
26. You need 25 for the "find all mementos" goal, because the Old Corsage and the Bloody Corsage share one dig spot and a game gives you only one. See the Memento table.
Five. You start with one, and each Memento Vessel adds one; four Vessels need 16 shards. See how to unlock more slots.
Nine, each adding two inventory slots. All nine are in the Hip Bag table.
Seven; walkthroughs describe each as a permanent stamina upgrade. All seven are in the coffee table.
This page does not have a checked list of missable Mementos. Of the two corsages a game gives only one, and that one is enough.
One player reported an empty cage on October 11, 2026, and there is no developer answer yet. The Cat Collar section has what is known.
No. One of the game's hints mentions Identity Documents, but the game's levels have no Identity Documents to pick up in build 25806663. Slots come from Memento Vessels.
Sources and version history for this page: Silver Pines sources and versions.
Spot an error or a post-patch change? See how we label evidence and handle corrections in the Editorial Policy.