Silver Pines Memento Slots, Mementos, Hip Bags and Coffee

Collectables checked October 11, 2026 · Build 25806663

Silver Pines memento slots start at one and go up to five.

Silver Pines collectables: the short answer

The game has 26 Mementos, but you only need 25 for the "find all mementos" goal, because the Old Corsage and the Bloody Corsage come out of the same dig spot and a game gives you only one. There are also 9 Hip Bags, each adding two inventory slots, and 7 coffee machines that, according to walkthroughs and videos, raise your maximum stamina.

  • Mementos: 22 have a spot on the game's map; the Memento table lists each one by area and room, and the four without a map marker are explained below it.
  • Memento slots: four Memento Vessel Shards make a Memento Vessel, and each Vessel you use adds a slot. Four Vessels take you from one slot to five, so there are 16 shards to find. Their locations are under Memento Vessel Shards.
  • Hip Bags: all nine are in the Hip Bag table.
  • Coffee: all seven machines are in the coffee table.

Silver Pines collectables at a glance

Silver Pines collectables at a glance
Field Value
Mementos 26 in the game; the "find all mementos" goal is 25. Evidence: The game files, build 25806663; checked October 11, 2026.
Memento slots 1 at the start, 5 at most. Evidence: The game's own hint text and achievement goal, build 25806663.
Hip Bags 9, each adding 2 inventory slots. Evidence: The game files, build 25806663; checked October 11, 2026.
Coffee machines 7 coffee upgrades. Evidence: The game files, build 25806663; checked October 11, 2026.
Wind-chime bird figurines on the map 14. Evidence: The game files, build 25806663; checked October 11, 2026.

Counts and rooms below are read from the game files, not from a playthrough. The Silver Pines interactive map shows the same areas if you want to see where a room sits.

Every Silver Pines Memento and where it is

Mementos are passive bonuses you equip from the Mementos menu. The game's pause hint says Julee the Waitress identifies the Mementos you find, and once identified they can be equipped. The table gives the area and the room the game's map places each one in. Room names follow the area guides, and each room links to the area guide that covers it.

Mementos in Silver Pines and their map rooms, from the game files, build 25806663. In-game art © Wych Elm AB.
MementoAreaWhere on the map
30 Days Sober Chip Town SquareGallery, Town Hall basement
8 Ball Gear Shift Thelend BroadcastingStage
Badge 0013 Sheriff's OfficeCold Storage, on a body
Bloody Corsage Church HillCemetery dig spot, shared with the Old Corsage
Cat Collar DowntownPet Clinic and the clinic basement
Chipped Ceramic Bear Crimson Bear MotelDownstairs in the Gift Shop
Corroded Iron Ball OutskirtsThe Tunnel
Cracked Wrist Watch Town SquareTown Hall third-floor corridor
Damaged Compass Church HillChuck Dock, in a crate
Dice Pair Church HillFuneral Home basement, in a backpack
Driftwood Stake SewersSewer on the Riverside side
Empty Matchstick Box OutskirtsDownstairs in the Miner Diner
Faceless Coin DowntownBehind the Silver Gazette
Hula Figurine RiversideBack room of Dana's Repair Shop, in a car trunk
Mended Tooth DowntownBack room of The Quiet Hour Cafe
Old Corsage Church HillCemetery dig spot, shared with the Bloody Corsage
Polaroid Negative —No map marker
Red Driving Glove Thelend BroadcastingProp Storage, in a crate
Repaired Polaroid —No map marker
Rusted Spur SewersApartment Street sewer
Sea Polished Glass Shard —No map marker
Smooth Stone with a hole —No map marker
Snake Earring Sheriff's OfficeLobby
Switchblade Cufflink OutskirtsTunnel off the trail, in a crate
V Guitar Pick Union ApartmentsLaundry room (back), basement
Worn Silver Buckle DowntownInside the Ship

Walkthroughs add how some of these are reached: the Corroded Iron Ball comes from the boss in the Outskirts tunnel, the 8 Ball Gear Shift drops from the boss on the Stage, and the Snake Earring comes from the deputy after the Sheriff's Office boss fight.

The four Mementos with no map marker

These four never sit on the map as a pickup, so the table cannot place them. Third-party walkthroughs report how each one is obtained:

  • Repaired Polaroid: combine the two halves of the Torn Polaroid. One half is in the Rabbit Hole, backstage, where the game files place it too; walkthroughs put the other in the guitar case in the Grizzly Suite at the motel.
  • Smooth Stone with a hole: put the red, yellow and silver bird statuettes into the bird cage in The Quiet Hour Cafe. The cage and the three statuettes are all in the game files; the Downtown guide says where each statuette is.
  • Sea Polished Glass Shard: reported on the beach in the apartment 4B dream, to your left as the dream starts.
  • Polaroid Negative: reported past the gate after the flesh tree boss in the red door nightmare.

Old Corsage and Bloody Corsage: you only need one

The Old Corsage and the Bloody Corsage share one dig spot in the Church Hill Cemetery, so a game gives you only one of them. That is why the game has 26 Mementos and the "find all mementos" goal is 25. Walkthroughs dig the spot with the Shovel from the caravan in Downtown. They also say the corsage you get depends on a choice made earlier in a dream; that link has not been checked against the game files, so this page does not say which choice gives which corsage. The Live ending asks for every Memento, and either corsage counts toward it.

The cat memento: Cat Collar

The Silver Pines cat memento is the Cat Collar, the only Memento in the game files tied to a cat. It comes from the cat locked in a cage in the Pet Clinic basement in Downtown. The cage has a combination lock whose code is the same in every save; it is listed under Downtown on the Silver Pines puzzle solutions page. Walkthroughs report that you open the cage, let the cat out and get the collar. The game files list the Cat Collar both in the basement and upstairs in the clinic; it is one Memento, counted once. One player reported on October 11, 2026 that the cage was empty when they arrived; there is no developer answer yet, and this page does not know what causes it.

What each Memento does

The effects below are the game's own effect texts with the values the game files set, build 25806663. Where the game's text has no number, there is none here either. Bonuses marked as a cost make something worse.

  • 30 Days Sober Chip: melee attacks use 30% less stamina.
  • 8 Ball Gear Shift: increases available stamina; all damage dealt +10%; damage received −10%.
  • Badge 0013: the last shot before emptying a weapon does 25% more damage.
  • Bloody Corsage: all damage dealt +15%; cost: all damage received +10%.
  • Cat Collar: dodge with a faster roll.
  • Chipped Ceramic Bear: increases available stamina.
  • Corroded Iron Ball: damage received −10%.
  • Cracked Wrist Watch: faster melee attacks, and 20% more melee damage, when Wounded or Critical.
  • Damaged Compass: run faster.
  • Dice Pair: ranged weapon damage +20%; cost: all damage received +30%.
  • Driftwood Stake: slashing weapons deal 15% more damage.
  • Empty Matchstick Box: weapon reloads 25% faster.
  • Faceless Coin: charged melee attacks do 20% more damage.
  • Hula Figurine: dodging uses less stamina.
  • Mended Tooth: melee damage +15%; cost: melee weapons lose durability and break 25% faster.
  • Old Corsage: better and faster weapon handling; reduced recoil from firearms.
  • Polaroid Negative: every projectile has a 20% chance to go through its target.
  • Red Driving Glove: melee charge attack time −50%.
  • Repaired Polaroid: use healing items faster; Flatleaf herbs heal 50% faster.
  • Rusted Spur: ranged weapon damage +10%; cost: more weapon recoil.
  • Sea Polished Glass Shard: swimming uses much less stamina. Walkthroughs and players use it to swim from Downtown to Church Hill.
  • Smooth Stone with a hole: headshots deal 20% extra damage.
  • Snake Earring: firearms fire 30% faster.
  • Switchblade Cufflink: melee attacks 30% faster.
  • V Guitar Pick: the final hit of a combo does 30% more damage.
  • Worn Silver Buckle: sprinting melee attacks do 25% more damage.

The percentages are the values in the files shown the way the game's text uses them; how the menu rounds them has not been checked on screen.

How to unlock more Silver Pines memento slots

You start with one Memento slot. The game's first Memento hint says only one can be active at first, and when every slot is full it tells you to find Shards in the world to increase the number of Memento slots.

  1. Find Memento Vessel Shards. They are inside wooden bird figurines hung with wind chimes; shoot or hit the figurine down and the shard goes to your inventory, as the developers described on the official Discord on October 9, 2026.
  2. Four shards make a Memento Vessel. The game files hold three part-built stages of the shard before the finished Vessel, and walkthroughs agree that four shards complete one.
  3. Use the Memento Vessel from your inventory. Its description reads "Consume to equip additional mementos," and the game shows "Memento Slot Added."
  4. Repeat until you have five slots, the most the game's slot goal counts. That takes four Vessels, so 16 shards in total.

Where to find all 16 Memento Vessel Shards

The game's map marks 14 bird figurines with wind chimes. The 16 locations below come from third-party guides, grouped by area; eight of them appear in two independent guides. 13 of them match a marked figurine in the same area, and three (the Union Apartments vent, the Town Hall fireplace and the church confessional) have no map marker. Thelend Broadcasting has one marked figurine that the guide does not list.

  • Outskirts (1): through the underpass and left along the shore, by the house of the man with burnt hands.
  • Downtown (4): on top of the sluice gate maintenance structure across the river; from a boat at the Downtown docks; inside the building at the far back of the town, behind a rusted lock you shoot off; on the cable car station balcony, through the door east of the bell rack.
  • Union Apartments (3): in the small shed to the left before you go in; in a second-floor apartment, through the vent up and to the right; outside the stairwell window between the second and third floors, up the ladder to the roof.
  • Town Square (1): crawl into the Town Hall fireplace.
  • Riverside (2): above the enemy in the dark tunnel with the truck radio; hanging on the riverbank.
  • Sheriff's Office (1): through the vent grille in the basement storage room.
  • Church Hill (3): in the woods past the lighthouse, reached by swimming; in the left confessional booth of the parish church; northeast past the Funeral Home, over the fence on its right and down.
  • Thelend Broadcasting (1): left in the tunnel, behind a wall you break.

Silver Pines inventory upgrades: all 9 Hip Bags

Silver Pines inventory upgrades are Hip Bags. The game describes each one as adding "an additional 2 slots to the inventory," and the files place nine of them. The developers said on the official Discord on October 10, 2026 that the inventory maxes out at 6x6. For how the inventory itself works, see the beginner's guide.

Hip Bags in Silver Pines and their map rooms, from the game files, build 25806663.
AreaWhere on the map
Crimson Bear Motel Game Room, in a crate
Outskirts Outside Rodney's General Store
Outskirts Ferry Office
Riverside Toilet at the Wing Oil Gas Station
Union Apartments Stairwell, between the third and fourth floors
Downtown West waterway tunnel, off the Town Hall basement
Downtown Inside the caravan
Mount Siah Kopa Cable station bridges
Thelend Broadcasting Stage

Walkthroughs reach the Rodney's General Store bag from the motel side, by jumping from the upstairs walkway onto a shed roof, and the West waterway tunnel bag by crawling under the blockage past the furnace in the Town Hall basement. The caravan bag appears once the man digging outside has gone, after you can ride the cable car back down. The bag on the cable station bridges needs a quick ledge grab as the floor gives way.

Coffee machines: all 7 stamina upgrades

Each coffee machine asks "Make some coffee?" The game files place seven, which matches the game's own count of coffee upgrades. Walkthroughs and launch-week videos describe each cup as a permanent raise to your maximum stamina.

Coffee machines in Silver Pines and their map rooms, from the game files, build 25806663.
AreaWhere on the map
Outskirts Miner Diner kitchen
Outskirts The shack on the shore
Downtown The Quiet Hour Cafe
Riverside Back room of Dana's Repair Shop
Union Apartments Apartment 1B
Town Square Town Hall second-floor Class Room
Church Hill Parish Hall

Walkthroughs reach apartment 1B through the bathroom mirror in 1C, and find the Dana's Repair Shop and Parish Hall machines behind padlocked doors. The shack on the shore belongs to the man with burnt hands; guides disagree on how early you can get there, so this page gives only the room.

What collecting everything unlocks

Two of the game's finish-the-game unlocks come from these upgrades. Their conditions, in the game's words:

  • Infinite Stamina: "Achieve any ending after finding all of the coffee upgrades."
  • Big Pockets: "Achieve any ending after reaching max inventory capacity."

The Live ending needs every Memento, which with the corsage rule means 25. The full list of unlocks and how to get each ending is on the endings page. The developers said on October 11, 2026 that the game's 100% score includes collecting all Mementos.

Version notes and limits

This page reads the game files of build 25806663. Steam has served Hotfix 1, build 25827516, since October 9, 2026; its patch notes list performance and softlock fixes and nothing about collectables, and our October 11, 2026 read of its game files found the Mementos, slots, Hip Bags and coffee machines unchanged. Shard locations, how the four unmarked Mementos are obtained and the routes to the Hip Bags and coffee machines are reported by walkthroughs and players. This page will be rechecked when a patch changes any collectable, or when the shard list is checked room by room.

Silver Pines collectables FAQ

How many Mementos are in Silver Pines?

26. You need 25 for the "find all mementos" goal, because the Old Corsage and the Bloody Corsage share one dig spot and a game gives you only one. See the Memento table.

How many Memento slots can you have?

Five. You start with one, and each Memento Vessel adds one; four Vessels need 16 shards. See how to unlock more slots.

How many Hip Bags are there?

Nine, each adding two inventory slots. All nine are in the Hip Bag table.

How many coffee machines are there?

Seven; walkthroughs describe each as a permanent stamina upgrade. All seven are in the coffee table.

Can you miss a Memento?

This page does not have a checked list of missable Mementos. Of the two corsages a game gives only one, and that one is enough.

Why is the cat not in the cage at the Pet Clinic?

One player reported an empty cage on October 11, 2026, and there is no developer answer yet. The Cat Collar section has what is known.

Do Identity Documents unlock Memento slots?

No. One of the game's hints mentions Identity Documents, but the game's levels have no Identity Documents to pick up in build 25806663. Slots come from Memento Vessels.

Sources and version history for this page: Silver Pines sources and versions.

Spot an error or a post-patch change? See how we label evidence and handle corrections in the Editorial Policy.