Where is the revolver in Silver Pines?
In the Grizzly Suite at the Crimson Bear Motel. The game calls it the Snub .38 Revolver, a compact revolver that uses .38 ammunition.
The Crimson Bear Motel is the second area of the Silver Pines Demo, up the road from the Outskirts. In the Demo's game files it holds 22 map areas and 43 items, documents and containers.
For the rest of the game, start at the Silver Pines guide hub.
| Field | Value |
|---|---|
| Area | The Crimson Bear Motel, the second area of the Silver Pines Demo. Evidence: The Demo game files, build 23642600; checked October 3, 2026. |
| Size in the Demo | 22 map areas and 43 items, documents and containers. Evidence: The Demo game files; checked October 3, 2026. |
| Rooms | Breezeway, Bungalo 1, Bungalo 3, Changing Room, Game Room, Grizzly Suite, Gift Shop, Pool and Poolside. Evidence: Room names in the Demo game files ("Bungalo" is the game's spelling); checked October 3, 2026. |
| Weapons | Snub .38 Revolver in the Grizzly Suite; W-500 Shotgun in the Gift Shop. Evidence: The Demo game files; checked October 3, 2026. |
| Inventory upgrade | One Hip Bag, in the Game Room. Evidence: The Demo game files; checked October 3, 2026. |
Every row comes from the Demo build.
The full game launches on October 8, 2026, and this page is checked against it after launch.
| Key or item | Where it is | What it opens | The game's description |
|---|---|---|---|
| Grizzly Suite Keycard | Changing Room | The Grizzly Suite, from the Poolside | Pass key to the Grizzly Suite at the Crimson Bear Motel. |
| Poolside Key | Shooting gallery prize in the Game Room (reported) | The courtyard door to the Poolside | — |
| Room 3 key | Lighthouse, in the Outskirts | Bungalo 3, from the Poolside | Key card to Room 3 at the Crimson Bear Motel. |
| Motel Car Key | Bungalo 3 | A car trunk | Key to a car trunk. |
| Door Knob | No pickup spot in the files | A door in the Gift Shop | — |
The pool key is the one players most often ask about. Bloody Disgusting's preview (June 1, 2026) described winning a BB gun shooting range minigame for it, which also teaches you how to aim; the game files call it the Poolside Key. The Check-in Key you pick up outside Rodney's General Store in the Outskirts is from the motel too, and its description says it fits a small desk.
Items and documents use the game's own English names. Containers are counted, not opened, because what a container holds varies.
The W-500 Shotgun, 12ga Buckshot, .38 Bullets, the Fusebox Note document, an Electrical Fuse (40A) and three containers. Downstairs: a Bottle, a Repair Kit, the Chipped Ceramic Bear artifact, .38 Bullets and one container.
The Snub .38 Revolver, two lots of .38 Bullets, a Pool Net and the Welcome Booklet document.
A Hip Bag, a Bottle, 12ga Buckshot, the Staff Note document and two containers.
The Room 5 Note document, a Bottle, Cleaning Solution and five containers.
A Star, a Cassette Tape labelled "Axe Master", the Motel Car Key, .38 Bullets and a Bottle.
The Grizzly Suite Keycard and one container.
A Grime Covered Object and one container.
One container each.
The motel's check-in office counts as part of the Outskirts in the game files; it holds the Check-in Note and one container.
Player walkthroughs follow roughly this order once you arrive from the underpass:
Players also describe a route on the second-floor balcony past a broken railing. After the motel, walkthroughs continue to the Demo's ending at the ferry.
This page describes the Demo, build 23642600. The guest number changes per save, so read it in your own game. Two things are still open: how the Door Knob is obtained, and whether the full game moves anything in the motel. The motel is part of the full game's opening, so this page is checked against the full game's files after the October 8, 2026 launch.
In the Grizzly Suite at the Crimson Bear Motel. The game calls it the Snub .38 Revolver, a compact revolver that uses .38 ammunition.
Take the Grizzly Suite Keycard from the Changing Room by the pool, then open the suite from the Poolside.
Win the BB gun shooting gallery in the Game Room, according to a press preview and player walkthroughs. The game files call the key the Poolside Key.
The motel has one, in the Game Room. The other two Demo Hip Bags are in the Outskirts. Each adds 2 inventory slots.
Room 3 is Bungalo 3, and its key is in the Lighthouse in the Outskirts, which players report can't be entered in the Demo.
There is no single code: the guest number is different in every save. Read it from the Motel Guest Ledger in your own game.
Sources and version history for this guide: Silver Pines sources and versions.
Spot an error or a post-patch change? See how we label evidence and handle corrections in the Editorial Policy.