Silver Pines Interactive Map (Demo)
The Silver Pines interactive map shows every item, key, document and container in the Demo area: the Outskirts and the Crimson Bear Motel. It is built from the Demo's own game files, build 23642600, and covers 70 map areas across three floors with 83 points you can filter, search and tick off as you collect them.
The full game opens up after the Outskirts. When Silver Pines launches on October 8, 2026, this map will be updated in place with the rest of the town. For everything else on the game, start at the Silver Pines guide hub.
Silver Pines Demo map
Pick a floor, choose which kinds of points to show, and search by name. Select a point to see its name, its room and its floor.
Demo build 23642600 · checked Positions are computed from the Demo game data and have not been checked in-game. Treat each marker as the room and rough spot, and look around when you get there.
Every item, key and document by area
Every point on the map, listed by area and room, so you can check what is in a room without opening the map.
Crimson Bear Motel
| Name | Category | Room | Floor |
|---|---|---|---|
| Cleaning Solution Bottle of Shine brand cleaning bleach. | Key items | Bungalo 1 | 1st Floor |
| Container | Containers | Bungalo 1 | 1st Floor |
| Container | Containers | Bungalo 1 | 1st Floor |
| Container | Containers | Bungalo 1 | 1st Floor |
| Bottle Glass container for storing liquids. It can be thrown as an improvised ranged weapon. | Weapons | Bungalo 1 | 2nd Floor |
| Container | Containers | Bungalo 1 | 2nd Floor |
| Container | Containers | Bungalo 1 | 2nd Floor |
| Room 5 Note | Documents | Bungalo 1 | 2nd Floor |
| .38 Bullets Standard issue .38 caliber ammo. Used by small revolvers and handguns. | Ammo | Bungalo 3 | 1st Floor |
| Bottle Glass container for storing liquids. It can be thrown as an improvised ranged weapon. | Weapons | Bungalo 3 | 1st Floor |
| Cassette Tape Cassette Tape for replaying captured audio, it has no label. | Key items | Bungalo 3 | 1st Floor |
| Motel Car Key Key to a car trunk. | Key items | Bungalo 3 | 1st Floor |
| Star A small decorative star, made to fit into a jewelry box design. | Key items | Bungalo 3 | 1st Floor |
| Container | Containers | Changing Room | 1st Floor |
| Grizzly Suite Keycard Pass key to the Grizzly Suite at the Crimson Bear Motel. | Key items | Changing Room | 1st Floor |
| 12ga Buckshot Buckshot shells loaded with pellets for spread action. Used by Shotguns. | Ammo | Game Room | 1st Floor |
| Bottle Glass container for storing liquids. It can be thrown as an improvised ranged weapon. | Weapons | Game Room | 1st Floor |
| Container | Containers | Game Room | 1st Floor |
| Container | Containers | Game Room | 1st Floor |
| Hip Bag Adds an additional 2 slots to the inventory. | Upgrades | Game Room | 1st Floor |
| Staff Note | Documents | Game Room | 1st Floor |
| Container | Containers | Gift Shop | Basement (-1) |
| Container | Containers | Gift Shop | Basement (-1) |
| Electrical Fuse (40A) Electrical Fuse for power boxes. It is rated for 40 Amperes. | Key items | Gift Shop | Basement (-1) |
| .38 Bullets Standard issue .38 caliber ammo. Used by small revolvers and handguns. | Ammo | Gift Shop | 1st Floor |
| 12ga Buckshot Buckshot shells loaded with pellets for spread action. Used by Shotguns. | Ammo | Gift Shop | 1st Floor |
| Container | Containers | Gift Shop | 1st Floor |
| Fusebox Note | Documents | Gift Shop | 1st Floor |
| W-500 Shotgun 12 Gauge Pump action shotgun designed for ease of use. Uses 12ga ammo. | Weapons | Gift Shop | 1st Floor |
| .38 Bullets Standard issue .38 caliber ammo. Used by small revolvers and handguns. | Ammo | Grizzly Suite | 2nd Floor |
| .38 Bullets Standard issue .38 caliber ammo. Used by small revolvers and handguns. | Ammo | Grizzly Suite | 2nd Floor |
| Pool Net Net attached to a long handle. | Key items | Grizzly Suite | 2nd Floor |
| Snub .38 Revolver Compact revolver designed for concealed carry. Uses .38 ammunition. | Weapons | Grizzly Suite | 2nd Floor |
| Welcome Booklet | Documents | Grizzly Suite | 2nd Floor |
| Container | Containers | Pool | Basement (-1) |
| Grime Covered Object A metal object covered in thick viscous grime. | Key items | Pool | Basement (-1) |
| Container | Containers | Poolside | 2nd Floor |
| .38 Bullets Standard issue .38 caliber ammo. Used by small revolvers and handguns. | Ammo | Unnamed area | Basement (-1) |
| Bottle Glass container for storing liquids. It can be thrown as an improvised ranged weapon. | Weapons | Unnamed area | Basement (-1) |
| Chipped Ceramic Bear Its weight sits unevenly, balanced through damage rather than despite it. | Artifacts | Unnamed area | Basement (-1) |
| Container | Containers | Unnamed area | Basement (-1) |
| Repair Kit Fully restores durability of a melee weapon. | Healing and supplies | Unnamed area | Basement (-1) |
| Container | Containers | Unnamed area | 1st Floor |
Outskirts
| Name | Category | Room | Floor |
|---|---|---|---|
| Check-in Note | Documents | Check-in | 1st Floor |
| Container | Containers | Check-in | 1st Floor |
| Soda Refreshing beverage. Restores a minor amount of health. | Healing and supplies | Diner Exterior | 1st Floor |
| Container | Containers | General Store | 1st Floor |
| General Store Code | Documents | General Store | 1st Floor |
| Car Key The key to my car. | Key items | Miner Diner | 1st Floor |
| Emergency Frequency | Documents | Miner Diner | 1st Floor |
| Bottle Glass container for storing liquids. It can be thrown as an improvised ranged weapon. | Weapons | Pharmacy | 1st Floor |
| Flatleaf Herb Herb with medicinal properties. Consume for a slow healing or COMBINE with other herbs using bottles. | Healing and supplies | Pharmacy | 1st Floor |
| Pharmacist's Note | Documents | Pharmacy | 1st Floor |
| Boxcutter Makeshift knife with poor reach and durability. | Weapons | Rodney's General Store | 1st Floor |
| Container | Containers | Rodney's General Store | 1st Floor |
| Hip Bag Adds an additional 2 slots to the inventory. | Upgrades | Rodney's General Store | 1st Floor |
| Corroded Iron Ball A muted pulse emerges from the center, pressing out drops of rust colored liquid. | Artifacts | Tunnel | 1st Floor |
| .38 Bullets Standard issue .38 caliber ammo. Used by small revolvers and handguns. | Ammo | Unnamed area | Basement (-1) |
| Empty Matchstick Box Muscle memory easily handles the soft cardboard, the familiar feel of an imminent spark. | Artifacts | Unnamed area | Basement (-1) |
| Newspaper: Framed Article | Documents | Unnamed area | Basement (-1) |
| .38 Bullets Standard issue .38 caliber ammo. Used by small revolvers and handguns. | Ammo | Unnamed area | 1st Floor |
| .38 Bullets Standard issue .38 caliber ammo. Used by small revolvers and handguns. | Ammo | Unnamed area | 1st Floor |
| 12ga Buckshot Buckshot shells loaded with pellets for spread action. Used by Shotguns. | Ammo | Unnamed area | 1st Floor |
| Bottle Glass container for storing liquids. It can be thrown as an improvised ranged weapon. | Weapons | Unnamed area | 1st Floor |
| Checkin Key Key from the Crimson Bear Motel. It looks like it would fit in a small desk. | Key items | Unnamed area | 1st Floor |
| Container | Containers | Unnamed area | 1st Floor |
| Container | Containers | Unnamed area | 1st Floor |
| Container | Containers | Unnamed area | 1st Floor |
| Container | Containers | Unnamed area | 1st Floor |
| Duct Tape Restores a small amount of durability to a melee weapon. | Healing and supplies | Unnamed area | 1st Floor |
| Evacuation Warning | Documents | Unnamed area | 1st Floor |
| Ferry Schedule | Documents | Unnamed area | 1st Floor |
| Flatleaf Herb Herb with medicinal properties. Consume for a slow healing or COMBINE with other herbs using bottles. | Healing and supplies | Unnamed area | 1st Floor |
| Gasoline Gas canister filled with highly flammable fuel. | Healing and supplies | Unnamed area | 1st Floor |
| Gear Box A replacement Gearbox for a Boat Engine. | Key items | Unnamed area | 1st Floor |
| Hip Bag Adds an additional 2 slots to the inventory. | Upgrades | Unnamed area | 1st Floor |
| Locked Ring Box A small ring box. The star constellation decor on the lid is missing pieces. There's no clear mechanism to open it. | Key items | Unnamed area | 1st Floor |
| Motel Room Key Key card to Room 3 at the Crimson Bear Motel. | Key items | Unnamed area | 1st Floor |
| Pocket Journal | Documents | Unnamed area | 1st Floor |
| Soda Refreshing beverage. Restores a minor amount of health. | Healing and supplies | Unnamed area | 1st Floor |
| Switchblade Cufflink Polished too often, all edge and imitation confidence. | Artifacts | Unnamed area | 1st Floor |
| Turkey's Crown Mushroom with catalyst properties. Useless on it's own but boosts the effect of tonics when COMBINED using bottles. | Healing and supplies | Unnamed area | 1st Floor |
| Underpass Key Gate key to the underpass access way. | Key items | Unnamed area | 1st Floor |
How to use this map
Use the floor buttons to switch between the Basement, the 1st Floor and the 2nd Floor. The category filters show or hide containers, key items, documents, ammo, weapons, healing and supplies, artifacts and upgrades. Search matches item, document and room names.
Mark a point as collected once you have picked it up. The progress count shows how many points you have marked, which makes it easy to spot what you missed in a room. Your progress is saved in this browser only: it does not sync between devices, and clearing site data resets it.
Of the 83 points, the Outskirts hold 40 and the Crimson Bear Motel holds 43. The Motel has most of the containers and key items, and the Outskirts have most of the documents and healing items.
The W-500 Shotgun is in the motel's Gift Shop. Its locker code is on the Silver Pines demo page.
The in-game map
Silver Pines has its own map screen. The game describes Walker's camera as a compact camera that prints photos after capture that can be added to the map, so you can pin a locked door or a clue to the map and come back to it later.
Demo Patch 2, released on June 12, 2026, fixed a bug where closing the map during a map reveal meant the map was never revealed.
This page draws the room outlines from the same map data the game uses for its map screen, floor by floor.
About the data
Everything on this map comes from the Silver Pines Demo game files, build 23642600, which matches Demo Patch 2 (June 12, 2026). Area outlines, floors and points are read from the game's map data; item and document names are the game's own English text. Containers are shown by position only, because what a container holds varies.
The Demo covers two areas: the Outskirts (48 map areas) and the Crimson Bear Motel (22 map areas). On June 3, 2026 a developer said in the official Discord that the Outskirts are roughly 10–15% of the game world, and that past them you are free to explore the whole town.
Marker positions are converted from each room's own coordinates onto the map. The conversion matches the room outlines for almost every point, but it has not been checked against the game screen. After launch the map will be rebuilt from the full game's files, and any Demo point that moved will move here too.
Sources and version history for this page: Silver Pines sources and versions.
Spot an error or a post-patch change? See how we label evidence and handle corrections in the Editorial Policy.