Silver Pines Interactive Map (Demo)

The Silver Pines interactive map shows every item, key, document and container in the Demo area: the Outskirts and the Crimson Bear Motel. It is built from the Demo's own game files, build 23642600, and covers 70 map areas across three floors with 83 points you can filter, search and tick off as you collect them.

The full game opens up after the Outskirts. When Silver Pines launches on October 8, 2026, this map will be updated in place with the rest of the town. For everything else on the game, start at the Silver Pines guide hub.

Silver Pines Demo map

Pick a floor, choose which kinds of points to show, and search by name. Select a point to see its name, its room and its floor.

Demo build 23642600 · checked Positions are computed from the Demo game data and have not been checked in-game. Treat each marker as the room and rough spot, and look around when you get there.

Container Bottle Container Room 5 Note Container Cleaning Solution Container Container Container Star .38 Bullets Cassette Tape Motel Car Key Bottle Container Grizzly Suite Keycard Check-in Note Container Container Bottle Container Staff Note Hip Bag 12ga Buckshot Snub .38 Revolver .38 Bullets .38 Bullets Pool Net Welcome Booklet Bottle Repair Kit Chipped Ceramic Bear Container .38 Bullets 12ga Buckshot Container W-500 Shotgun .38 Bullets Fusebox Note Container Container Electrical Fuse (40A) Container Grime Covered Object Container Container .38 Bullets Empty Matchstick Box Newspaper: Framed Article Soda Evacuation Warning Emergency Frequency Car Key 12ga Buckshot Pocket Journal Gear Box Locked Ring Box Hip Bag Soda Ferry Schedule Container Gasoline Motel Room Key Container .38 Bullets .38 Bullets Checkin Key Boxcutter Container Hip Bag Container General Store Code Underpass Key Flatleaf Herb Bottle Turkey's Crown Pharmacist's Note Bottle Flatleaf Herb Duct Tape Container Switchblade Cufflink Corroded Iron Ball

Every item, key and document by area

Every point on the map, listed by area and room, so you can check what is in a room without opening the map.

Crimson Bear Motel

Name Category Room Floor
Cleaning Solution Bottle of Shine brand cleaning bleach. Key items Bungalo 1 1st Floor
Container Containers Bungalo 1 1st Floor
Container Containers Bungalo 1 1st Floor
Container Containers Bungalo 1 1st Floor
Bottle Glass container for storing liquids. It can be thrown as an improvised ranged weapon. Weapons Bungalo 1 2nd Floor
Container Containers Bungalo 1 2nd Floor
Container Containers Bungalo 1 2nd Floor
Room 5 Note Documents Bungalo 1 2nd Floor
.38 Bullets Standard issue .38 caliber ammo. Used by small revolvers and handguns. Ammo Bungalo 3 1st Floor
Bottle Glass container for storing liquids. It can be thrown as an improvised ranged weapon. Weapons Bungalo 3 1st Floor
Cassette Tape Cassette Tape for replaying captured audio, it has no label. Key items Bungalo 3 1st Floor
Motel Car Key Key to a car trunk. Key items Bungalo 3 1st Floor
Star A small decorative star, made to fit into a jewelry box design. Key items Bungalo 3 1st Floor
Container Containers Changing Room 1st Floor
Grizzly Suite Keycard Pass key to the Grizzly Suite at the Crimson Bear Motel. Key items Changing Room 1st Floor
12ga Buckshot Buckshot shells loaded with pellets for spread action. Used by Shotguns. Ammo Game Room 1st Floor
Bottle Glass container for storing liquids. It can be thrown as an improvised ranged weapon. Weapons Game Room 1st Floor
Container Containers Game Room 1st Floor
Container Containers Game Room 1st Floor
Hip Bag Adds an additional 2 slots to the inventory. Upgrades Game Room 1st Floor
Staff Note Documents Game Room 1st Floor
Container Containers Gift Shop Basement (-1)
Container Containers Gift Shop Basement (-1)
Electrical Fuse (40A) Electrical Fuse for power boxes. It is rated for 40 Amperes. Key items Gift Shop Basement (-1)
.38 Bullets Standard issue .38 caliber ammo. Used by small revolvers and handguns. Ammo Gift Shop 1st Floor
12ga Buckshot Buckshot shells loaded with pellets for spread action. Used by Shotguns. Ammo Gift Shop 1st Floor
Container Containers Gift Shop 1st Floor
Fusebox Note Documents Gift Shop 1st Floor
W-500 Shotgun 12 Gauge Pump action shotgun designed for ease of use. Uses 12ga ammo. Weapons Gift Shop 1st Floor
.38 Bullets Standard issue .38 caliber ammo. Used by small revolvers and handguns. Ammo Grizzly Suite 2nd Floor
.38 Bullets Standard issue .38 caliber ammo. Used by small revolvers and handguns. Ammo Grizzly Suite 2nd Floor
Pool Net Net attached to a long handle. Key items Grizzly Suite 2nd Floor
Snub .38 Revolver Compact revolver designed for concealed carry. Uses .38 ammunition. Weapons Grizzly Suite 2nd Floor
Welcome Booklet Documents Grizzly Suite 2nd Floor
Container Containers Pool Basement (-1)
Grime Covered Object A metal object covered in thick viscous grime. Key items Pool Basement (-1)
Container Containers Poolside 2nd Floor
.38 Bullets Standard issue .38 caliber ammo. Used by small revolvers and handguns. Ammo Unnamed area Basement (-1)
Bottle Glass container for storing liquids. It can be thrown as an improvised ranged weapon. Weapons Unnamed area Basement (-1)
Chipped Ceramic Bear Its weight sits unevenly, balanced through damage rather than despite it. Artifacts Unnamed area Basement (-1)
Container Containers Unnamed area Basement (-1)
Repair Kit Fully restores durability of a melee weapon. Healing and supplies Unnamed area Basement (-1)
Container Containers Unnamed area 1st Floor

Outskirts

Name Category Room Floor
Check-in Note Documents Check-in 1st Floor
Container Containers Check-in 1st Floor
Soda Refreshing beverage. Restores a minor amount of health. Healing and supplies Diner Exterior 1st Floor
Container Containers General Store 1st Floor
General Store Code Documents General Store 1st Floor
Car Key The key to my car. Key items Miner Diner 1st Floor
Emergency Frequency Documents Miner Diner 1st Floor
Bottle Glass container for storing liquids. It can be thrown as an improvised ranged weapon. Weapons Pharmacy 1st Floor
Flatleaf Herb Herb with medicinal properties. Consume for a slow healing or COMBINE with other herbs using bottles. Healing and supplies Pharmacy 1st Floor
Pharmacist's Note Documents Pharmacy 1st Floor
Boxcutter Makeshift knife with poor reach and durability. Weapons Rodney's General Store 1st Floor
Container Containers Rodney's General Store 1st Floor
Hip Bag Adds an additional 2 slots to the inventory. Upgrades Rodney's General Store 1st Floor
Corroded Iron Ball A muted pulse emerges from the center, pressing out drops of rust colored liquid. Artifacts Tunnel 1st Floor
.38 Bullets Standard issue .38 caliber ammo. Used by small revolvers and handguns. Ammo Unnamed area Basement (-1)
Empty Matchstick Box Muscle memory easily handles the soft cardboard, the familiar feel of an imminent spark. Artifacts Unnamed area Basement (-1)
Newspaper: Framed Article Documents Unnamed area Basement (-1)
.38 Bullets Standard issue .38 caliber ammo. Used by small revolvers and handguns. Ammo Unnamed area 1st Floor
.38 Bullets Standard issue .38 caliber ammo. Used by small revolvers and handguns. Ammo Unnamed area 1st Floor
12ga Buckshot Buckshot shells loaded with pellets for spread action. Used by Shotguns. Ammo Unnamed area 1st Floor
Bottle Glass container for storing liquids. It can be thrown as an improvised ranged weapon. Weapons Unnamed area 1st Floor
Checkin Key Key from the Crimson Bear Motel. It looks like it would fit in a small desk. Key items Unnamed area 1st Floor
Container Containers Unnamed area 1st Floor
Container Containers Unnamed area 1st Floor
Container Containers Unnamed area 1st Floor
Container Containers Unnamed area 1st Floor
Duct Tape Restores a small amount of durability to a melee weapon. Healing and supplies Unnamed area 1st Floor
Evacuation Warning Documents Unnamed area 1st Floor
Ferry Schedule Documents Unnamed area 1st Floor
Flatleaf Herb Herb with medicinal properties. Consume for a slow healing or COMBINE with other herbs using bottles. Healing and supplies Unnamed area 1st Floor
Gasoline Gas canister filled with highly flammable fuel. Healing and supplies Unnamed area 1st Floor
Gear Box A replacement Gearbox for a Boat Engine. Key items Unnamed area 1st Floor
Hip Bag Adds an additional 2 slots to the inventory. Upgrades Unnamed area 1st Floor
Locked Ring Box A small ring box. The star constellation decor on the lid is missing pieces. There's no clear mechanism to open it. Key items Unnamed area 1st Floor
Motel Room Key Key card to Room 3 at the Crimson Bear Motel. Key items Unnamed area 1st Floor
Pocket Journal Documents Unnamed area 1st Floor
Soda Refreshing beverage. Restores a minor amount of health. Healing and supplies Unnamed area 1st Floor
Switchblade Cufflink Polished too often, all edge and imitation confidence. Artifacts Unnamed area 1st Floor
Turkey's Crown Mushroom with catalyst properties. Useless on it's own but boosts the effect of tonics when COMBINED using bottles. Healing and supplies Unnamed area 1st Floor
Underpass Key Gate key to the underpass access way. Key items Unnamed area 1st Floor

How to use this map

Use the floor buttons to switch between the Basement, the 1st Floor and the 2nd Floor. The category filters show or hide containers, key items, documents, ammo, weapons, healing and supplies, artifacts and upgrades. Search matches item, document and room names.

Mark a point as collected once you have picked it up. The progress count shows how many points you have marked, which makes it easy to spot what you missed in a room. Your progress is saved in this browser only: it does not sync between devices, and clearing site data resets it.

Of the 83 points, the Outskirts hold 40 and the Crimson Bear Motel holds 43. The Motel has most of the containers and key items, and the Outskirts have most of the documents and healing items.

The W-500 Shotgun is in the motel's Gift Shop. Its locker code is on the Silver Pines demo page.

The in-game map

Silver Pines has its own map screen. The game describes Walker's camera as a compact camera that prints photos after capture that can be added to the map, so you can pin a locked door or a clue to the map and come back to it later.

Demo Patch 2, released on June 12, 2026, fixed a bug where closing the map during a map reveal meant the map was never revealed.

This page draws the room outlines from the same map data the game uses for its map screen, floor by floor.

About the data

Everything on this map comes from the Silver Pines Demo game files, build 23642600, which matches Demo Patch 2 (June 12, 2026). Area outlines, floors and points are read from the game's map data; item and document names are the game's own English text. Containers are shown by position only, because what a container holds varies.

The Demo covers two areas: the Outskirts (48 map areas) and the Crimson Bear Motel (22 map areas). On June 3, 2026 a developer said in the official Discord that the Outskirts are roughly 10–15% of the game world, and that past them you are free to explore the whole town.

Marker positions are converted from each room's own coordinates onto the map. The conversion matches the room outlines for almost every point, but it has not been checked against the game screen. After launch the map will be rebuilt from the full game's files, and any Demo point that moved will move here too.

Sources and version history for this page: Silver Pines sources and versions.

Spot an error or a post-patch change? See how we label evidence and handle corrections in the Editorial Policy.