Silver Pines Mount Siah Kopa and Thelend Broadcasting Guide

Game data checked October 8, 2026 · Build 25806663

Mount Siah Kopa is the mountain above Silver Pines, and Thelend Broadcasting is the TV studio lot near its top. The only way up is the cable car from Downtown's Cable Car Station, and the studio can only be reached across the mountain. Walkthroughs get here near the end of the main story.

Silver Pines Mount Siah Kopa and Thelend Broadcasting: the way up

This guide stops at the red door on the studio's stage, where the game's final stretch begins. Keypad codes for both areas are on the Silver Pines puzzle solutions page.

  • Cable car: find the five Cable Station Bells, lettered A, B, D, E and F. Walkthroughs report that you hang them on the rack in Downtown's Cable Car Station and ring them in the order shown on the plaque.
  • On the mountain: there are no keys. Walkthroughs report that a fuse box by the Ranger Cabin needs two 40A fuses before the path on to the studio opens.
  • At the studio: three keys. The Backdoor Key is in the Editing Bay, the Stage 1 Key in the Office and the Tower Key in the Green Room.

Mount Siah Kopa and Thelend Broadcasting at a glance

Mount Siah Kopa and Thelend Broadcasting at a glance
Field Value
Areas Mount Siah Kopa, the mountain reached by cable car, and Thelend Broadcasting, the TV studio lot you reach across it. Evidence: The game files, build 25806663; checked October 8, 2026.
Getting there The cable car from the Cable Car Station in Downtown. Thelend Broadcasting connects only to Mount Siah Kopa. Evidence: Map connections in the game files; checked October 8, 2026.
Keys None on Mount Siah Kopa. Three at Thelend Broadcasting: the Backdoor Key, the Stage 1 Key and the Tower Key. Evidence: The game files; checked October 8, 2026.
Code locks Three: a keypad door in the cable station machine room, a keypad gate in the Editing Bay and a keypad safe in the Office. Evidence: Lock data in the game files; checked October 8, 2026.
Puzzle items Two Cables and three lenses (Cyan, Magenta and Yellow) at the studio, and three Electrical Fuses (40A) on the mountain. Evidence: The game files; checked October 8, 2026.
Inventory upgrades and artifacts Two Hip Bags, one on the cable station bridges and one on the studio's Stage, plus the 8 Ball Gear Shift and the Red Driving Glove. Evidence: The game files; checked October 8, 2026.
Documents The Search Party Note, the three-page Technical Manual and the Terminal Drive Script. Evidence: The game files; checked October 8, 2026.

Riding the cable car up Mount Siah Kopa

The cable car leaves from the Cable Car Station in Downtown, and it will not run until its bells are back. The game has five Cable Station Bells to find, each a bronze bell inscribed with its letter: A, B, D, E and F. Walkthroughs report that two more bells already hang on the station's rack, which is why the letters skip.

Where the five bells come from:

Bells E and F have their own spots on the game's map; A, B and D do not, which fits walkthroughs describing them as rewards for finishing those areas rather than items lying in a room.

With all five in hand, walkthroughs hang each bell on the hook with its letter and then ring the bells in the order the plaque above the rack shows. The cable car comes down and takes you up Mount Siah Kopa. The ringing order is a puzzle answer, so it lives with the other solutions on the Silver Pines puzzle solutions page.

Mount Siah Kopa: the two 40A fuses and the way to the studio

Mount Siah Kopa has no keys and no locked doors that need one. What holds you up is power.

  1. Save on arrival. Walkthroughs report a save room just past the cable car at the top station. A Hip Bag waits on the cable station bridges, below and to the left of the station entrance.
  2. Head out to the Ranger Cabin. Walkthroughs describe a fuse box outside the cabin that needs two Electrical Fuses (40A), and a phone inside the cabin to save.
  3. Collect two 40A fuses. The game files place three on the mountain: at the Weather Station Ruins, at the Tunnel exit beside the Access Tunnel, and on the cable station bridges. Walkthroughs use the one from a fuse box on the broken antenna at the Weather Station Ruins and the one in the small room by the Access Tunnel.
  4. Pick up the map. Walkthroughs report the Mount Siah Kopa map pinned to a wall up the stairs inside the Access Tunnel.
  5. Power the fuse box. Walkthroughs report that this opens the locked gate in the Access Tunnel. Go through the tunnel and out the far side; the path climbs to the area outside the studio.

The cable station machine room has a keypad door. One walkthrough reports that its number is painted on a wall in the station's bathroom; the code itself is on the Silver Pines puzzle solutions page.

Thelend Broadcasting keys, lenses and locks

Thelend Broadcasting keys and puzzle items from the game files, build 25806663.
ItemWhere it isWhat it is for
Backdoor Key Editing Bay, behind the keypad gateThe east wing back door, from the hallway by Storage out to the side stairs
Stage 1 Key OfficeThe door from Thelend TV Studio into the Bleachers
Tower Key Green Room, next to the StageThe gate to the antenna tower in the Antenna Area
Cable (two) Editing Bay; StorageThe recording booth console
Cyan Lens The hallway room by the back doorThe stage light
Magenta Lens Prop StorageThe stage light
Yellow Lens Antenna AreaThe stage light

The studio also has two code locks: the keypad gate in the Editing Bay, which guards the Backdoor Key, and a keypad safe in the Office. Walkthroughs report that the safe can't be opened yet at this point in the story. Both codes are on the Thelend Broadcasting section of the puzzle solutions page.

Two rooms here are called Storage. This guide uses Storage for the small room between the back hallway and the Bleachers, and Prop Storage, its label on the in-game map, for the large two-level storeroom below the Stage.

Thelend Broadcasting: the recording booth and the stage light

Walkthroughs report that the studio's front door is boarded up and that the way in is through a gap in the wall to the right. Inside, Thelend TV Studio (the Pantry on the map) has a phone to save and the Technical Manual, a three-page document that explains both puzzles.

The lobby TV. Walkthroughs report that the TV by the entrance switches between studio cameras, and one feed shows a door bathed in red light. That door is the goal of the whole studio.

The recording booth. The console in the Recording Booth needs two Cables, one from the Editing Bay and one from Storage, wired the way the second page of the Technical Manual shows. Walkthroughs report that a whisper then repeats four phrases. Each matches a title on the shelf of tapes in the Editing Bay, and the numbers under those titles open the Editing Bay's keypad gate. The Backdoor Key is in the chest behind it. The finished code is on the puzzle solutions page.

The Office and the Stage 1 Key. Walkthroughs report that the Office door is locked from the lobby side. Go out through the back door and climb in through the Office window; the Stage 1 Key is on the table, and the door can then be opened from inside. Use the key in Thelend TV Studio to reach the Bleachers, the upper floor that walkthroughs call Stage 1. The Thelend Broadcasting map hangs by the stairs down to the Stage.

The three lenses. The Cyan Lens is in the hallway room by the back door. The Tower Key in the Green Room opens the antenna tower gate, and the Yellow Lens waits at the top of the tower; walkthroughs report a crow attack as you take it, which stops once you leave the area. The Magenta Lens is in Prop Storage.

The stage light. The light in the Bleachers has three lens slots, one for each of the three lenses above. The clue is on the third page of the Technical Manual, which covers how the colors mix. Walkthroughs report that once the light shines red, it shows the door from the camera feed on the Stage below. The lens setting is on the Silver Pines puzzle solutions page.

Walking to that door starts a boss fight, according to walkthroughs and a launch-day player video. The 8 Ball Gear Shift, which the game files place on the Stage, is reported to drop from the boss.

What each place holds

Items and documents use the game's own English names. Containers are listed by count only, because what a container holds varies. Weapons, attachments and ammo types are covered on the Silver Pines weapons page, and every spot below is also on the Silver Pines interactive map.

Mount Siah Kopa

Cable Car Station

Two Gasoline, the Search Party Note document and two containers.

Behind and beside the cable station

Behind: two 12ga Buckshot, a .223 Full Metal Jacket, a First Aid Kit and one container. Beside: two Bottles, Spare Parts and one container. The cable station machine room, with the keypad door, holds one container.

Cable station bridges

A Hip Bag, an Electrical Fuse (40A), .38 Bullets, two Bottles, Spare Parts and seven containers.

Ranger Cabin

A Bottle and a .223 Full Metal Jacket.

Weather Station Ruins

An Electrical Fuse (40A) and one container.

Access Tunnel, Collapsed tunnel and Tunnel exit

Access Tunnel: one container. Collapsed tunnel: a .44 Magnum Cartridge and three containers. Tunnel exit: an Electrical Fuse (40A), .38 Bullets and two containers.

Two more containers sit on unnamed stretches of trail.

Thelend Broadcasting

Outside

At Thelend Exterior: a Star, described as a small decorative star made to fit a jewelry box design. Outside the studio: two .38 Bullets. On the Studio walkway: two Bottles. In the Antenna Area: the Yellow Lens and two .38 Bullets.

Lobby, Recording Booth and Toilet

Lobby: Magnetic Slugs. Recording Booth: a First Aid Kit and one container. Toilet: 12ga Buckshot and one container.

Office and Editing Bay

Office: the Stage 1 Key and two containers, plus the keypad safe. Editing Bay: the Backdoor Key, a Cable and one container.

Thelend TV Studio and Storage

Thelend TV Studio: the Technical Manual and a Soda. Storage: a Cable, a Battery, .38 Bullets and one container.

Bleachers, Stage and Green Room

Bleachers: one container. Stage: a Hip Bag, the 8 Ball Gear Shift artifact, the Terminal Drive Script document, two Bottles and 12ga Buckshot. Green Room: the Tower Key, Nails and one container.

Prop Storage and the sewer behind it

Prop Storage: the Magenta Lens, the Red Driving Glove artifact, a Compact Weapon Kit, a .223 Full Metal Jacket, a Bottle and five containers. Sewer behind Storage: an Extended Magazine, .38 Bullets and one container.

The hallway room by the back door holds the Cyan Lens and two containers. Nine more containers sit in unnamed hallways, stairs and passages around the studio.

Before you go through the stage door

The red door on the Stage leads to the game's final stretch. Those places are not part of any area on the in-game map, and this guide does not cover them, so nothing past the door is spoiled here.

  • You can still go back. A launch-day player video notes that the cable car can take you back down after you reach the mountain, so you can return to town to finish searching before you open the door.
  • Save first. Thelend TV Studio has a phone to save before you head for the door and the boss in front of it.
  • Endings share one save. On October 1, 2026, before launch, a developer said in the official Discord that all endings can be reached on a single save file.

For the rest of the game, start at the Silver Pines walkthrough hub or the Silver Pines guide hub.

Version notes and limits

The places, items, keys and locks on this page come from the game files of the launch build, 25806663. The cable car steps, the fuse box, both studio puzzles and the boss fight come from walkthroughs written on pre-release review builds between October 6 and 8, 2026, and from a launch-day video; they are written as reported until they are checked against the launch build.

Three things are still open: whether the machine room's keypad door lies on the main path, what the third 40A fuse on the mountain is for, and when the Office safe can be opened.

Silver Pines Mount Siah Kopa and Thelend Broadcasting FAQ

How do you get to Mount Siah Kopa in Silver Pines?

Take the cable car from the Cable Car Station in Downtown. It needs all five Cable Station Bells (A, B, D, E and F) hung on the station's rack by their letters and rung in the order on the plaque, according to walkthroughs.

Where are the 40A fuses on Mount Siah Kopa?

The game files place three: at the Weather Station Ruins, at the Tunnel exit beside the Access Tunnel, and on the cable station bridges. The fuse box by the Ranger Cabin needs two; walkthroughs use the ones at the Weather Station Ruins and by the Access Tunnel.

Where is the Tower Key in Silver Pines?

In the Green Room at Thelend Broadcasting, next to the Stage. It opens the gate to the antenna tower in the Antenna Area, where the Yellow Lens is, according to the game files, build 25806663.

How do you solve the recording booth puzzle?

Bring the two Cables, from the Editing Bay and from Storage, to the console in the Recording Booth and wire them as the second page of the Technical Manual shows. Walkthroughs report a whisper of four phrases that match tape titles in the Editing Bay; the numbers under them open the keypad gate there.

How do you turn the stage light red?

Collect the Cyan, Magenta and Yellow lenses and use them in the light in the Bleachers; the third page of the Technical Manual, in Thelend TV Studio, explains how the colors mix. The solution is on the Silver Pines puzzle solutions page. Walkthroughs report that the red light shows a door on the Stage.

What are the keypad codes on Mount Siah Kopa and at Thelend Broadcasting?

All three are on the Silver Pines puzzle solutions page: the cable station machine room door, the Editing Bay gate and the Office safe.

What comes after Thelend Broadcasting?

The door on the Stage leads to the game's final stretch, which is not on the in-game map and is not covered here. A developer said before launch that all endings can be reached on a single save file.

Sources and version history for this guide: Silver Pines sources and versions.

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