Who buys guns in Probably Stolen?
Customers with a Custom Gun Order, who want a gun that fits their brief, and customers who pay you to upgrade their own gun.
Guns are bought by customers who place a Custom Gun Order: they come to your counter asking for a gun that fits a brief, such as something accurate, something with serious firepower or something suppressed. Other customers come to sell you guns. To bring more gun buyers in, put a Weapon Permit in your display case; you have to keep your Security reputation up or the permit is revoked.
For what the game is and every guide we publish, start at the Probably Stolen guide hub.
| Field | Value |
|---|---|
| Who buys | Customers with a Custom Gun Order, and customers who want their gun worked on. Source: In-game text. |
| Drawing buyers | A Weapon Permit in the display case raises the chance of gun-buying customers. Source: In-game text. |
| Permits | Class I, II and III; revoked if Security reputation falls below 0, 30 or 60. Source: In-game text. |
| Getting a permit | The Gunsmith start includes Class I; Joe Wild can secure all three. Source: In-game text. |
| Supply | Gun sellers, the Gunsmith start, and a Retired Gunsmith who sells gun mods and ammo weekly. Source: In-game text. |
| Guns | Nine guns, two pistol frames, six kinds of ammunition and 31 attachments. Source: In-game text. |
| 3D printing | Printer chips plus filament print a .22 pistol, gun frames and parts, sights, a silencer, magazines and melee weapons. Source: In-game text. |
| Risk | Trafficking (Weapons) is a crime Security records. Source: In-game text. |
The main gun buyer is a customer with a custom order. They open with lines like "Need a custom firearm, can you help?" or "Want something custom-built," and the trade screen becomes a Custom Gun Order. Each order comes with a brief, for example:
Buyers may follow up asking for ammunition for the gun, a backup melee weapon for close quarters, or an explosive, with more money to spend. Some don't want a new gun at all: "Can you work on my…? I want it to do better. I pay for the parts you put on it."
The game rates each gun on Firepower, Style, Reliability, Recoil Control, Ergonomics, Accuracy, Size, Suppressed and Caliber, and the briefs ask for those qualities in plain words.
Drawing buyers in. A Weapon Permit placed in the display case "increases the chance of gun buying customers to visit". The display case's other uses are in our display case guide.
Class I Weapon Permit
Class II Weapon Permit
Class III Weapon Permit
Firearm Neon Sign
Heavy Firearm Neon Sign | Permit | Lets you legally own and trade | Revoked if Security reputation is below |
|---|---|---|
| Class I Weapon Permit | Low level contraband firearms and ammunition | 0 |
| Class II Weapon Permit | Mid level contraband weapons | 30 |
| Class III Weapon Permit | High level contraband weapons | 60 |
How to get one. The Gunsmith start begins with a Class I Weapon Permit. Otherwise Joe Wild can negotiate one for you: Weapon Permit I (usually reserved for Lower Level merchants), II (Upper Level merchants) and III (Station Security quartermasters). Each is only delivered once your Security reputation reaches a set level. Prices and the reputation needed are on our Joe Wild network table.
Why it gets revoked. Drop below the permit's reputation line and you lose it; Security can also visit to tell you "your permit is hereby revoked" in light of your recent activities. Trafficking (Weapons) is one of the crimes on your Security record, so selling guns still carries risk; see contraband in our security guide.
Firearm Neon Signs work the other way round: in the display case they attract customers who want to sell you firearms (Heavy Firearm for the bigger ones).
Guns and attachments have their own home: the Gunsmith Storage Bay stores firearms and modifications. See storage bays.
| Gun | Game description |
|---|---|
| Nestfire Compact | A small open-sourced pistol chambered in .22 SR |
| Ironcraft 10 | A heavy open-sourced pistol chambered in 10mm |
| Liberator 3D Printed Pistol | A low cost plastic 3D printed pistol |
| Sentinel Mk. III. | A reliable handgun, chambered in 10mm; mostly carried by Security |
| Peacemaker Heavy SMG | A heavy SMG, chambered in 10mm; used sparingly by Security |
| Rampart Dual-Action Shotgun | A dependable shotgun built for law enforcement |
| Lancewell Revolver | A general purpose revolver chambered in .45 AFP |
| PulseGuard Stun Gun | — |
| Tazer | — |
There are also two frames, the Nestfire Compact Frame and the Ironcraft 10 Frame, and six kinds of ammunition: .22 SR and 10mm, each as standard, AP and Non-Lethal.
Attachments (31). Attachments fit slots labelled Rail, Barrel, Magazine, Underbarrel, Stock and Special. They include internal springs, a Tuned Trigger Group, a Match Grade Barrel, a Pistol Auto Sear, an Ammo Display, Tactile Memory Grip Gel, red dot sights (including a makeshift one), three suppressors, an Attachable Extended Barrel, a Compensator, laser sights, a Target Acquisition Device, a Bipod, an Underbarrel 25mm Grenade Launcher, a Foregrip, standard, extended and high-capacity magazines for 10mm, the 10mm SMG and .22, and the Guardian and Buckler stocks.
Melee weapons (11): Glass Shiv, Skinning Knife, Combat Knife, Box Cutter, Meat Cleaver, Kitchen Knife, Combat Machete, Crowbar, Hatchet, Lead Pipe and Stun Baton. Explosives: Smoke Grenade, Flashbang Grenade and Plastic Explosive.
The 3D printer takes a 3D Printer Chip and 3D Printing Filament, and each chip prints one thing. The chips in the game print:
The printer also takes modules. The Metal Printer Module lets it use metal printer chips; the Computer Numerical Control Module, together with metal printing, lets it use the gun frame and gun part chips; the Melee Batch Module adds one more weapon to every melee print. Each chip prints a set number of items; the game shows the count on the chip.
This page names every gun and attachment but doesn't give gun stat values, attachment bonuses or how many items a printer chip makes. We also haven't confirmed which customers place gun orders or how often, or exactly which attachments fit which gun. We will update this page if a patch changes guns or permits.
Customers with a Custom Gun Order, who want a gun that fits their brief, and customers who pay you to upgrade their own gun.
Put a Weapon Permit in your display case. It raises the chance of gun-buying customers visiting.
Start as a Gunsmith for a Class I permit, or have Joe Wild negotiate Weapon Permit I, II or III once your Security reputation is high enough.
Your Security reputation fell below the permit's line (0, 30 or 60), or Security revoked it because of your recent activities.
With a printer chip and filament: the Liberator pistol, pistol frames and gun parts (with the metal and CNC modules), sights, a silencer, .22 and 10mm magazines, several melee weapons and a small plastic bottle.
Permits make it legal to trade the level of firearms they cover, but Trafficking (Weapons) is still one of the crimes Security can record.
Sources and version history for this guide: Probably Stolen sources and versions.
Spot an error or a post-patch change? See how we label evidence and handle corrections in the Editorial Policy.