Probably Stolen Joe Wild Network Favors

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This is a table of the Probably Stolen Joe Wild network: every favor Joe Wild sells, in the game's own words. Favors introduce you to suppliers, run nightly services, smooth things over with the Landlord or Security, get you permits and send new visitors to your store. For the rest of the game, start at our Probably Stolen guide hub.

Quick answer

Joe Wild's network is a list of favors you buy from Wild during a run, paid with Wild's Favor first and credits for the rest. Each row of the table gives the favor's name, the type the game gives it, what it does and the favor you need to buy first, if any.

The table lists every favor in the full game's files, read on launch day. Rows marked New at launch or Changed at launch differ from the demo build this page was drafted from.

How Wild's Favor works

The game explains it in one line: "Gaining Reputation with the Lower Levels or using nightly services unlocked through Joe Wild increases Wild Favor, which is spent first on Wild's upgrades." If your Wild's Favor is not going up, those are the two things that raise it: your standing with the Lower Levels, and the nightly services you have bought from Wild. The difficulty you pick also says whether your Wild's Favor gains are standard, increased or reduced.

When you buy a favor, the game's code takes the price from your Wild's Favor first. If you do not have enough, it uses up what Wild's Favor you have and takes the rest from your credits, one for one. The price Wild's menu shows is the price you pay.

Prices also depend on the difficulty you pick, and three perks change them: the reputation perk Pillar of the Lower Levels and the starting perks Wild's Favorite and On Wild's Bad Side, all in our perks table.

All of Joe Wild's favors

Search by name when JavaScript is on. Each favor name links to its own row, so you can share it, and a favor in the Requires column links to the row of the favor you need first.

All favors site-grouped

Favor IN-GAME TEXT Type IN-GAME TEXT What it does IN-GAME TEXT Requires DATA-MINED
AquacultureChanged at launch AquacultureWild will refer you to a retired aquafarmer who will visit you once a week, selling fish farming equipment and fertilized roe. Immediately receive an Aquaculture Starter Kit. (Unlocks Aquaculture Content.)
Aquaculture IIChanged at launch AquacultureThe retired aquafarmer will also bring bigger, more profitable fish to raise on each visit. Immediately receive two young eels.
Buyer Referral Service ReferralWild will agree to refer buyers from his network to your Store, if a nightly fee is paid. Additionally, more customers will be attracted to items in the display case.
Clemency FavorWild will use his political influence to ensure that if a Security Inspector finds contraband that would normally result in imprisonment, you will instead be let off with a warning. This is a one time favor.
Commercial Grade Power Supply Unit ServiceYour power supply unit will be upgraded to accommodate more power. The Recharger and PowerBloc will charge N% quicker.
Criminal Networking ReferralWild will agree to refer high-budget contraband buyers from his network to your Store, if a nightly fee is paid. Using this service also grants you a small amount of Black Market reputation (N days cooldown)
Evidence Removal InformantWild will order his security contacts to destroy all collected evidence and tamper with any ongoing investigation against you. This favor has a cooldown of N days.
GP Mining Coop IntroductionWild will introduce you to the leader of GP Mining Coop, who will allow you to order large amounts of mineral ores. A business card will be given to you to contact this supplier.
Gutterflow On TapChanged at launch Water MerchantWild will connect your water line to a sewer, allowing you access to unlimited Gutterflow. The purity of the water changes every day.
Hypertech SmugglerNew at launch ReferralJoe Wild refers you to a smuggler who deals in Hypertech items, technology far beyond what the station's industry can produce. Unlocks the Hypertech Smuggler nightly service.
Inspection Early Warning Service InformantWild will introduce you to his informant within the Security Department. As long as you pay a nightly fee, the informant will notify you of any regular Security inspection. The informant won't be able to help with any surprise inspections.
Jackson Investment I SupplierWild will convince Dr. Jackson to accept a small investment from you, permanently increasing his budget, and the available stock when visiting him. Dr. Jackson will always have Modules in stock.
Jackson Investment II SupplierWild will convince Dr. Jackson to accept another investment from you, permanently increasing his budget, and the available stock when visiting him. Dr. Jackson will always have additional Modules in stock.
Lower Levels Chemist IntroductionWild will introduce you to a Lower Levels Chemist who produces cheap but illegal drugs for both recreational and medical uses. A business card will be given to you to contact this supplier.
Marketplace Requests ServiceWild will connect you with the Marketplace Request network, allowing you to browse and fulfill various requests from buyers. Rewards for requested items are usually higher than regular market value.
Minor Shareholder: GP Mining CoopNew at launch IntroductionBuy a minor share of the GP Mining Coop. Their courier's wholesale discount grows by N%, and every Friday morning a dividend of M ore is waiting on the counter.
Minor Shareholder: Lower Levels ChemistNew at launch IntroductionBuy a minor share of the Lower Levels Chemist's operation. Their courier's wholesale discount grows by N%, and every Saturday morning a dividend of M street grade Dream Dust is waiting on the counter.
Minor Shareholder: Red Imp BreweryNew at launch IntroductionBuy a minor share of the Red Imp Brewery. Their courier's wholesale discount grows by N%, and every Thursday morning a dividend of M case of beer is waiting on the counter.
Minor Shareholder: Upper Level PharmacistNew at launch IntroductionBuy a minor share of the Upper Level Pharmacist's practice. Their courier's wholesale discount grows by N%, and every Sunday morning a dividend of M Oxymore injectors is waiting on the counter.
Monday's Special StockNew at launch SupplierDr. Jackson opens on Mondays for you alone, offering a special stock of rarer items at a premium.
Plant GeneticsNew at launch Hydroponic FarmerImmediately receive a DNA manipulator, a gene scanner and blank DNA data disks. Dr. Jackson will now keep DNA manipulation equipment in stock.
Power Line Hijack ServiceYour power will be supplied by a external solar panel owned by someone who (probably) doesn't need it. The nightly Power Service is now free.
Ranching ReferralWild will refer you to a Rat Rancher who will visit you once a week. Immediately receive a Rat Ranching Starter Kit. (Unlock Rancher Content)
Red Imp Brewery IntroductionWild will introduce you to the sales representative of the Red Imp Brewery, allowing you immediate and consistent access to their beer supply. A business card will be given to you to contact this supplier.
Rent Grace FavorWild will convince the Landlord that if you missed a rent payment, it's acceptable to pay the missing rent together with the next week's rent. This is a one time favor.
Retired Chemist ReferralImmediately receive a Chemist Starter Kit. A retired chemist will visit you the next day and, subsequently, once a week, selling chemical supplies and equipment. (Unlocks Advanced Chemistry Content.)
Retired FarmerChanged at launch Hydroponic FarmerImmediately receive a Hydroponic Starter Kit. A retired farmer will visit you the next day and, subsequently, once a week, selling seeds and hydroponic equipment. (Unlocks Advanced Farming Content.)
Retired GunsmithChanged at launch GunsmithImmediately receive a Gunsmith Starter Kit. A retired gunsmith will visit you the next day and, subsequently, once a week, selling gun mods and ammo. (Unlocks Advanced Gunsmith Content.)
Retired Winemaker ReferralImmediately receive a Winemaking Starter Kit. A retired winemaker will visit you the next day and, subsequently, once a week, selling winemaking supplies and equipment. (Unlocks Winemaking Content.)
Ruined Machine Scrapping ReferralA Junker who will introduce you to scrapping ruined machines for parts will visit you the next day. (Unlocks Ruined Machine Content)
Rustwater On TapChanged at launch Water MerchantWild will connect your water line to an industrial discharge pipe, allowing you access to unlimited Rustwater. The purity of the water changes every day.
Seller Referral Service ReferralWild will agree to refer sellers from his network to your Store, if a nightly fee is paid.
Showcase Expansion IChanged at launch StoreYour showcase will be expanded to allow more items to be displayed. N more customers will be visiting to buy items from the Display Case per day.
Showcase Expansion IIChanged at launch StoreYour showcase will be expanded even more. N additional customers will be visiting to buy item from the Display Case per day.
Store Renovation IChanged at launch StoreWild will hire contractors to make modest renovations to the Store, improving its base attractiveness by N points.
Store Renovation IIChanged at launch StoreWild will hire contractors to make substantial renovations to the Store, improving its base attractiveness by another N points.
Store Renovation IIIChanged at launch StoreWild will hire contractors to make transformative renovations to the Store, improving its base attractiveness by another N points.
Upgraded DossierNew at launch StoreExpand the size of the dossier.
Upgraded Trash CanNew at launch StoreExpand the size of the trash can.
Upper Level Pharmacist IntroductionWild will introduce you to the Inventory Manager for an unnamed Upper Levels Pharmacist, allowing you immediate and consistent access to legal, but hard to source, medications. A business card will be given to you to contact this supplier.
Vending FountainNew at launch StoreA vending fountain will be immediately installed in the store. Allowing water to be sold during the night.
Vending MachineNew at launch StoreA vending machine will be immediately installed in the store. Allowing goods to be sold during the night.
Water TradingChanged at launch Water MerchantImmediately receive a Water Trading Starter Kit. A Water Trader will start visiting the Store. (Unlocks Water Trading Content.)
Weapon Permit IChanged at launch GunsmithWild will negotiate on your behalf to secure you a firearms permit usually reserved for Lower Level Merchants, allowing you to legally trade low level contraband firearms and ammunition. The permit will only be delivered after reaching at least N Security Reputation.
Weapon Permit IIChanged at launch GunsmithWild will negotiate on your behalf to secure you a firearms permit usually reserved for Upper Level Merchants, allowing you to legally trade mid level contraband firearms and ammunition. The permit will only be delivered after reaching at least N Security Reputation.
Weapon Permit IIIChanged at launch GunsmithWild will negotiate on your behalf to secure you a weapon permit usually reserved for Station Security Quartermasters, allowing you to legally trade high level contraband firearms and ammunition. The permit will only be delivered after reaching at least N Security Reputation.
Wild's Endorsement INew at launch EndorsementJoe Wild personally endorses your store. Visiting customers have N% more budget to spend.
Wild's Endorsement IINew at launch EndorsementJoe Wild talks up your store to his best contacts. Visiting customers have another N% more budget to spend.
Wild's Endorsement IIINew at launch EndorsementJoe Wild puts his own name behind your store. Visiting customers have another N% more budget to spend.
Wild's Fixers InformantWild will allow you to hire his fixers. As long as you pay a nightly fee, the fixers will silence witnesses and clean up evidence not yet collected by Security, lowering your suspected crime level at an increased rate.
Wild's Fixers IINew at launch InformantWild assigns you his more experienced fixers. They clear evidence faster, so your suspected crime level drops more each night. The nightly fee increases.
Wild's Fixers IIINew at launch InformantWild puts his best crew on your store. Witnesses forget, evidence disappears, and your suspected crime level drops even faster each night. The nightly fee increases.

One-time favors, cooldowns and nightly fees

Two favors describe themselves as "a one time favor": Rent Grace, which lets you pay a missed rent together with the next week's, and Clemency, which turns an arrest for contraband found by a Security Inspector into a warning. Once you have one, the game tells you so: "You are already in the Landlord's good graces." or "Wild has already performed this favor for you." The lead developer's 049-Rev3 patch notes of September 14, 2026, written for a demo build before the full release, said Rent Grace "now has an 8-day cooldown" and that "the price increase is now 2x per item".

Evidence Removal is different: it destroys the evidence Security has collected against you and tampers with any investigation, and its own description gives it a cooldown in days. Wild's Fixers work every night instead, for a nightly fee: they silence witnesses and clean up evidence Security has not collected yet, so your suspected crime level falls faster. So Fixers lower your crime level night by night, while Evidence Removal clears what Security already holds.

The other nightly fees belong to the Inspection Early Warning Service, which warns you of regular Security inspections but not surprise ones, and to the referral services that send buyers, sellers or high-budget contraband buyers to your store.

In the demo and at launch

In the free demo, some of these favors showed Unavailable In Demo Version; what the demo included is on our demo page. Since launch the table shows the full game's network, and the demo is no longer offered.

Water Trading and Ranching are favors, not the starts with similar names: Water Trading sends a Water Trader to the store and gives you a starter kit, which our water guide builds on, and Ranching sends a Rat Rancher once a week, as in our guide to getting rats. Aquaculture needs Water Trading first, and Aquaculture II needs Aquaculture; unlocking aquaculture walks through both.

How to read the table

Favor names, types and descriptions are the game's own English text, kept as written, typos included. Where a description says N, the game fills in a number when it runs; that number is not in the game's text and is not published here.

Requires is read from the game code of the build named under the title, not from screenshots. When you try to buy a favor before the one it requires, the game shows "This upgrade requires" followed by that favor's name. The weapon permits' "only be delivered after reaching" a Security Reputation is a condition for delivery, not a favor you must buy first, so it is not in the Requires column.

The table is sorted by name, not in the order of Wild's menu, and it lists no prices.

Sources and version history for this page: Probably Stolen sources and versions.

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